Native support up to bit floating point integer rendering mode. Multibuffering double, triple or quad for smooth animation and video playback. Dynamic flow control Conditional execution and write masking. The second-generation CineFX 2. True-color, 64×64 hardware cursor alpha.
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NVIDIA GeForce FX LE Specs | TechPowerUp GPU Database
Designed to run perfectly with the next-generation PCI Express bus architecture. Dynamic flow control Conditional execution and write masking.
Accurate shadows that effectively mimic reality without bogging down frame rates are one of the keys to more believable game environments.
UltraShadow Technology Advanced technology designed to enhance the performance of bleeding-edge games that use complex shadows. Multibuffering double, triple or quad for smooth animation and video playback.
Very long pixel programs up to 1, instructions. Advanced technology designed to enhance the performance of bleeding-edge games that use complex shadows. Dx the next-generation of complex, realistic shadow effects by accelerating shadow generation.
With a GeForce FX performance-class series powering your graphics experiences, you can run applications and games at higher resolutions and at speeds never before possible. Second-generation Intellisample technology delivers up to a percent increase in compression efficiency for compressing color, texture, and z-data, and powers unprecedented visual quality for resolutions up to x High-Precision 3D Graphics Up to 8 pixels per 5700e rendering engine bit, studio-quality, floating-point precision computation through the entire rendering pipeline.
The second-generation CineFX 2. With a GeForce FX powering your games, you’ll have the graphics processing power needed to unleash 5700lw 3D worlds and the most life-like character animations ever seen in interactive entertainment.
GeForce FX 5700LE
It leads you to a new era of graphics and gaming. Native hardware support for 32 bpp, 64bpp and bpp rendering modes. True-color, 64×64 hardware cursor alpha.
Best viewed with IE 5. Very long vertex programs up to static instructions with up to 65, 5700le executed before termination. So, shouldn’t you be playing your games the way they’re meant to be played? Native support up to bit floating point integer rendering mode.
Procedural shading Full instruction set for vertex and pixel programs Z-correct bump mapping Hardware-accelerated shadow effects with shadow buffers Two-sided stencil Programmable matrix palette skinning Keyframe animation Custom lens effects: